here. this thing was way more successful than any of us thought - and for that i'd be remiss if i didn't acknowledge brian berg and TPK games, who ran this thing for us. well done, dudes.
now, one of the stretch goals was that every person who pledged would get a brand spanking new copy of the FEAR NO DARKNESS: DUNGEON STRIKE miniature skirmish game i wrote over the summer. so...let's talk about that for a bit.
the playtest pdf has been online since august and its been downloaded a few hundred times - whether anyone has actually played it...? that i can't know unless you sound off. we've played it a bunch of times at some conventions and everyone has always had a good time - lots of laughing and cheering and the whatnot as their characters fall victim to traps, trigger monster encounters, get cut down and (sometimes...though rarely) get all the way to the end. that's what games are all about, right? having fun? ok...so from what i've seen it seems to be working in that regard. this is the first game i've ever made, so i was nervous about the first people who played just going "wow, this sucks".
michael curtis (of dungeon alphabet/OSR fame) and george strayton (of the secret fire/star wars d6/countless other rpg related things) played it with us over the summer and they had a blast - mike even blogged about it - and they're dudes who know something or two about game design. that gave me some hope that i had made something fun that people could/would enjoy. my initial goal in making the game was to basically have something quick and fun that could be played on our terrain at conventions. then people started asking when the game was "coming out" and that they'd want a copy, so i decided to just give away the rules for free. it's not something that's super-serious - i wanted it to be the opposite of 4E (short and fun with character death likely) while allowing people to basically accomplish the same thing they would in 4E (killing monsters and taking their stuff). it's also an homage to the 1E megadungeon crawls i enjoyed as a kid. as of right now, it doesn't support sustained campaign play, although that may change in the near future (more on that at a later date, though).
anyway - we hit the stretch goal for DUNGEON STRIKE and now everyone who pledged support will be getting the full on "published" pdf version of the game. what does that mean? well, i'd like to tighten the rules up a bit if possible - so if anyone has played it and has a suggestion now would be the time to let me know in the comments. i'm also going to spruce up the rules sheet and make it more interesting to look at. finally, i'm going to include some printable cards with the game - the monster cards will (obviously) have the monster information for the referee, while the treasure cards and the character cards will have information for the players. last thing - all the cards will be fully illustrated - yep, our successful kickstarter left me with an art budget. i've reached out to a few artists already and two of them are on board...i'm just waiting to hear back from a third and i'll make the final announcements as to who they are - but don't worry - they ain't no slouches.
now, when this bad boy is finished it'll go out to our kickstarter backers first...i'm not sure exactly how we'll handle distributing it afterwards.
ok - opinions welcome below: