Tuesday, October 16, 2012

NEW YORK COMIC CON 2012

well, NYCC is in the books. we had some people try out DUNGEON STRIKE on friday and saturday and they all loved it! it's weird watching people play a game that you made...but the early feedback seems to be good so far. everyone seemed impressed with how fast it played (which isn't surprising considering that most of  them were warhammer/40K/3.X/pathfinder/4E types).

i didn't go on sunday - but saturday was RIDICULOUSLY crowded.  now, i've never been to SDCC...but this was insanity. at one point, i decided to leave our booth and walk over to ARTISTS ALLEY. after fighting the crowd to get to the lobby of the javits center, i was confronted with the above sight at the top of the stairs. you see that WALKING DEAD banner? that's what i had to cross to get to AA.  i just went back to our booth and waited a few more hours rather than fight my way through that. luckily, there were still some ATOMIC ROBO t-shirts left when i finally got over there.  but man, NYCC made gencon look small.

anyway, i did get to do some walking around (after all, i had to buy my friends big foam MINCRAFT swords and candy meth) at various points and i noticed that there is virtually NO rpg presence at NYCC...and there are lots of gamers. tons and tons of people came into our booth talking about pathfinder, D&D, and more.  more than a few people were stoked on NUMENERA and asked if our terrain would be compatible with it!  point is - there are gamers there, and outside of us (a terrain company) and the BURNING WHEEL dudes there was basically no RPG presence at all.  that kind of sucks.

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