so, the thief. in B/X and in LL...he's a little lacking. granted, he can use any weapon - but as written, the backstab rules are kind of murky and his chances of sneaking up on someone (or, y'know...doing ANY type of thief stuff) are basically next to nil. so how do we improve this class?
in our group we've switched over the 2d6 Thievery chart suggested here and it's been working for us. but...still...ugh. i don't know. chris had said that he liked 2E's idea of giving thieves points to spend on their skill percentages...but for LL/BX that seems like too much book-keeping.
over the weekend i downloaded the free rules for LAMENTATIONS OF THE FLAME PRINCESS and i really like the way that handles thieves (or specialists, as they're known in that game). it's kind of a combination of the 2E way but based on d6's instead of percentile dice.
so i started thinking...what if i combined the 2 ideas?
how about this: in LL/BX, a thief starts with the following skills set at a difficulty of 11:
hide in shadows
in order to succeed, he needs to roll 2d6 and beat his difficulty. now, at 1st level the thief gets 3 or 4 points that he can spend to lower the difficulty level of whichever skills he'd like. then every level after he would get 2 more. with a 2d6 check you can still add in DEX mods and racial mods (for those people using the AEC)...i figure that a 10% bonus would be equal to +1...5% bonuses would get lost (oh well).
i wonder if hide in shadows/move silently should be combined into a STEALTH check...? or would that make it too easy for thieves to become stealth machines? maybe the climb walls skill should start off lower than 11 since it's traditionally been the ONE thing that low level thieves were good at...? hear noise i would leave as written in the books...
i don't know...we're going to play around with this idea over our next few sessions and see what happens.