so what has me so excited? why should you really care about yet another clone-esque OSR offering? well, for one - the playbooks.
i plan on ignoring the stat bonuses. |
the classes have a few playbooks each; think of them as templates or background generators for each character. included with the core bundle we have: the untested thief, the young woodsman, the would-be knight, the self-taught mage, the village hero, and the witch's apprentice. each playbook has a bunch of random background tables that players can roll on after they make their characters. these background tables help you create the town/village the PCs come from, they help explain how all the PCs know each other, and they drop in a bunch of adventure hooks for the GM.
A few weeks ago i snagged a ton of the playtest drafts off their website(click here for the site), and there were a ton of other playbooks - the halfling vagabond, elven highborn, and a bunch of noble-born human types. all the playtest drafts are down now, but supposedly once those playbooks are laid out and the whatnot they'll be posted as freebies.
the game bills itself as being "low prep"; just pick up the books, roll on a few tables and you should have a fully fleshed out base of operations, a few sandboxy hooks, and an overall mission.
i'll be keeping an eye on this game. i'd also love to have some of these playbooks in dead tree form. maybe soon? who knows.
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